![]() ![]() Reach level 20 in the Server Slam (May 12-14) to earn the Wolf Pack. There are still wolf puppies that need a home. Its effects were inflated during the previous beta, so players get a taste of what to eventually expect in Diablo IV. It is worth noting that the Legendary Item drop rate will be reduced during this period, in order to reflect the drop rates at lower levels. ![]() Pick from any five classes: Barbarian, Druid, Rogue, Sorcerer, and Necromancer, and explore the lands at will, hunting down any demons that prowl in the dark. Players will be dropped back into the snowy tundras of Fractured Peaks - the first zone - to once again experience the Prologue and Act 1 in its entirety, with levelling capped at 20. Same as before, access will be open to all players, across PC, PS4, PS5, Xbox One, and Xbox Series S/X, with support for cross-play and cross-progression enabled.Īny progress made during Server Slam will not carry over to the full Diablo IV launch, so this might be a good time to try a new class or build. Dubbed the ‘Server Slam' weekend, the event will run until May 15 at 12:30am IST/ May 14 at 12pm PT, and is meant to test Diablo 4's server infrastructure and durability. During their developer live stream, held early Friday, Blizzard Entertainment confirmed that it is opening the gates to Fractured Peaks for the third time on May 13 at 12:30 am IST/ May 12 at 12pm PT in the US. It all plays into environments that encourage exploration in different ways.Diablo IV is getting a surprise, final open beta play session next month. Each of these regions will greet players with creatures familiar and new, with some enemy types, such as the Fallen, receiving “darker and scarier” redesigns. The Fractured Peaks, meanwhile, will see players traveling through snowy mountains, the Dry Steppes takes players into a shadowy desert region, and Hawezar adds to the variety with swamp locations. Not all of the five Diablo IV zones will look the same, however, as places like Kehjistan feature a dusty glow, while Scosglen is inspired by Scotland. “One of the things we really wanted to do was make the game feel like a painting.” “How would the people of Sanctuary show their world? What kinds of art would they use to describe the world?” Senior Quest Designer II Harrison Pink said. The team says they were aiming to bring the art style back to a Diablo II-like, macabre feel. When fans got their first look at Diablo IV, they immediately latched on to its burnt, dying world. Diablo IV is trying to offer an experience that speaks to newcomers and returning fans, and that meant bringing the series back to its roots with a dark visual style and monsters that look like they’ve been ripped straight out of hell. In the video, multiple members of the development team talk through the thought that went into the art direction, environments, monsters, exploration, and more. Blizzard has published a seven-and-a-half-minute Diablo IV video called “The World of Sanctuary” that dives into how the project’s many elements come together to create a perfect dungeon-crawling experience, in addition to showing some more gameplay.
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