![]() Of how another being, whether human or alien, is ultimately unknowable. The isolation of your own biology, of a community kept at arm's length. ![]() There was an overall feeling of isolation in this book. Those reversals were so delightfully surprising. He would often think with the delicacy of poetry, but switch to say something incredibly hard-as-nails out loud. Cat's thoughts added such texture to the story. Cat's longing for connection and forgiveness soften the tone, although he has some dark musings about human nature. It's not as hard-bitten in style as something like The Big Sleep, though. While Psion was more of a coming-of-age/adventure and Catspaw more political intrigue, Dreamfall felt like a film noir, with Cat uncovering a mystery that leads him to the ghetto streets of Freaktown and eventually the corrupt and cold-blooded men that keep up the status quo. Book lovers know what I'm talking about: your non-reading time feels like a haze, because you're not aware of the here and now. There are no annoying minigames, no odd Action-Adventure mechanics, and the puzzles still make sense.I feel like I'm coming out of dreamfall myself-a long waking dream that started when I began reading the Cat series. Not surprisingly, as the 3D adventure genre has matured a lot since then. The gameplay is a huge improvement from Dreamfall. (Interesting side note: the original concept art had a stone wall around the camp, which got replaced by a barbed wire fence in the game, even though the stone wall would be more appropriate for the setting). Seriously, the creators should have been more original than that. The prisoner camp on Ge-en looks just too much like the real life concentration camps, including a Mengele-ripoff Mad Doctor. There is one thing though that I particularly did not like: it goes a bit too far with the Nazi theme. The story is really well done, the characters are interesting, but for me, it falls just a little bit short of Dreamfall. By the end, everything comes together and all the connections between the apparently unrelated plotlines are resolved. ![]() Between the episodes, there are short "interludes", revisiting The House In-between Worlds from the first game, following the growing up of the mysterious girl named Saga. Both follow their own path to reveal the conspiracies of their own worlds. Even when Zoë visits Arcadia, Kian is conveniently away. In contrast to Dreamfall, the player characters do not meet each other. Meanwhile, Kian joins the resistance and tries to reveal the evil ways of the local Emissary to the, apparently more reasonable, leaders of Azadir. Compared to the previous games, which both show us a lighter shade of Cyber Punk, this is now a full-on Dystopia, which is run by The Syndicate and where democracy is just a farce. Zoë starts in a coma, then wakes up and goes to the Mega City Europolis. This game is a direct sequel to Dreamfall: The Longest Journey, so it is recommended to play that one first (and by proxy, The Longest Journey, too).įollowing in the footsteps of Dreamfall, you now control tow characters.
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